ibloud.

Creative ecosystem

One body of work, revealed across forms.

Stories, advertisements, archives, prototypes, games, creator care, research, and training form a connected development practice. This page maps their lineage without treating every project as one literal continuity.

Thirty-second orientation

Early stories about power, identity, consent, and inherited responsibility developed into Urban Alien Adventures—a distributed narrative method in which advertisements and background media gradually reveal the players and the world. Those experiments informed Battle the Beast, Violet's Revenge, and the original systems design of Veiled Dominion. Loptr Lab turns that history into games, research, accessible production methods, and contributor pathways.

Development lineage

From political myth to playable system

  1. 01 · ANCESTRAL GRAMMAR

    Lady Violet & Sebastian

    A conflict between rebellion and responsibility: he is free to refuse the system; she is made responsible for everyone harmed if she refuses it.

    Planned archive · source inventory pending

  2. 02 · DISTRIBUTED DISCOVERY

    The RIM

    Genesis of Urban Alien Adventures: story appears in ads, artifacts, and background media until the audience discovers who the players are.

    Planned archive · source inventory pending

  3. 03 · ADAPTATION FRAMEWORK

    Urban Alien Adventures

    The story-delivery method becomes an adaptation framework built around layered identities and environmental evidence.

    Adaptation · not game-rules authority

  4. 04 · NONLINEAR PROTOTYPE

    Battle the Beast

    A transformative fan archive testing fractured timelines, recurring identity, ensemble interdependence, and narrative repair.

    Open repository ↗
  5. 05 · INHERITED INVESTIGATION

    Violet's Revenge

    The ancestral conflict returns through a gothic-forensics game branch in which Violet investigates the history behind her identity.

    Open repository ↗
  6. 06 · PLAYABLE SYSTEM

    Veiled Dominion

    Original strategic design translates transferable principles into asymmetry, restraint, consequence, and shared responsibility.

    Open repository ↗

Creator care & economic agency

Made Sick

Made Sick extends the ecosystem into a consent-first creator pathway: celebrate meaningful work, preserve creator ownership, and support user-chosen care without streaks, punishment, medical claims, or compulsory disclosure.

Open Made Sick ↗

A path to The Futur

Made Sick is Dominique Devereaux’s independent expression of the spirit behind Chris Do’s 1 Billion Mission: helping people make a living doing what they love. Creators seeking business education are referred to The Futur.

Visit The Futur ↗

No affiliation or endorsement by Chris Do or The Futur is implied. The referral is optional and separate from health and consent features.

Discovery architecture

  1. 1. Encounter apparently separate fragments.
  2. 2. Recognize recurring signals and identities.
  3. 3. Discover the players and their relationships.
  4. 4. Realize the surrounding media is part of the story.
  5. 5. Move from viewing to investigation and play.

John August's The Nines ↗ is identified as structural inspiration for layered identity and reality discovery—not as an affiliation or adaptation license.

Transfer boundary

Design principles and testable player experiences may move between projects. Franchise characters, protected expression, recordings, lyrics, images, and other third-party material do not. Every destination repository controls its own canon.

Review the evidence and rights record →
Help bring the ecosystem to life →Read the architecture document