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Independent practice · Loptr Lab

Dominique Devereaux Creative practice as research.

I build games, systems, fictional worlds, and open prototype environments through Loptr Lab. My practice sits at the intersection of organizational leadership, narrative world-building, accessibility, technology, and independent studio production.

I am the Creative Experience Oracle at Loptr Lab. My early stories and distributed narrative experiments became the groundwork for accessible games, creator tools, and connected worlds. Today I document the prototypes and decisions behind them; I am building toward a studio where collaborators can develop these experiences with clear provenance, consent, and access.

People over profit. Accessibility first.

Loptr Lab is a pre-seed, people-over-profit, accessibility-first venture working toward a self-sustaining model within a capitalist economy. Money sustains the work; meaningful change for people is its purpose. We accept funding only on terms that keep people and accessibility first. Our long-term vision includes universal basic income. We aim to bring change to life and leave a transparent record of what we tried, what worked, and what failed so others can carry it forward. This mission governs our projects, funding decisions, and partnerships; it is not a temporary marketing position.

Financial support is optional and sustains infrastructure, maintenance, accessibility work, and documented development. Paying does not buy contributor status, canon authority, approvals, ownership, or employment. Participation and accessibility are not sponsorship rewards. Project-specific licenses and existing signed agreements continue to apply.

Read the full mission and participation terms

Start here

Choose a path through the work.

Meet the person and the studio, try a working experience, or find a way to contribute.

01 · Story and practice

Meet Dominique

See how earlier stories grew into games, accessibility work, and Loptr Lab.

Explore the story →

02 · Live browser demo

Try Duet

Experience an accessible game prototype with visual and screen-reader interaction.

Open the demo ↗

03 · Contributor pathway

Collaborate

Find the roles, boundaries, and first steps for working with Loptr Lab.

See how to contribute →

Creative ecosystem

One body of work, revealed across forms.

Early stories about power, identity, consent, and inherited responsibility developed into Urban Alien Adventures: a distributed narrative method in which advertisements, background media, and apparently separate fragments gradually disclose the players and the world around them.

Those experiments inform the nonlinear archive of Battle the Beast, the inherited investigation of Violet's Revenge, and the original systems design of Veiled Dominion. The map identifies development lineage; it does not collapse every project into one literal continuity or transfer third-party material into original IP.

Discovery pattern

  1. 01 Encounter fragments.
  2. 02 Recognize recurring identities and systems.
  3. 03 Discover who the players are.
  4. 04 Act inside the revealed architecture.

Purpose & Pathway

Made Sick meets the 1 Billion Mission.

Made Sick · Consent-first creator care

Help people keep creating without asking them to sacrifice their health.

Made Sick is an independent Loptr Lab prototype for creator-owned stories, meaningful milestones, carefully labeled wellness practices, and voluntary participation. PIXIE supports care actions a person chooses for themself, accepts changing capacity, and allows them to pause or leave without penalty.

Research & Practice

Leading the Build

Organizational Leadership and Narrative World-Building in Independent Game Studio Production

Primary research question

How do leadership and production structures in small, founder-led independent game studios shape — and get shaped by — the narrative worlds they build?

The project investigates studio production as a longitudinal creative practice rather than treating a single game as the research object. It asks whether narrative systems, lore, mechanics, shared language, and world-building principles can become part of the organizational infrastructure through which a small studio understands identity, priorities, collaboration, and direction.

Open the full research programme →

Practice site

Loptr Lab

The primary longitudinal practice-research environment: an independent studio in which creative, technical, organizational, and accessibility decisions are developed together.

View studio repositories ↗

Research logic

Practice → Evidence → Reflection → Analysis → Contribution

Practice Infrastructure

The work is the archive.

These projects are not presented only as finished portfolio pieces. Their repositories, design decisions, documentation, experiments, and production history form an evolving record of practice through which the research questions can be examined.

PRIMARY CREATIVE CASE

Veiled Dominion

Status: design and engine prototype

An open prototype exploring strategic mechanics through restraint, regulation, asymmetric systems, and inclusive architecture. The project provides a site for examining how design principles become technical and organizational constraints.

View engine repository →

ACCESSIBILITY ARTIFACT

Duet

Status: live browser demo

An accessibility-first browser prototype designed around screen-reader interaction, coordinate commands, visual testing, procedural audio cues, and a snapshot-oriented interface architecture. It treats accessibility as a systems constraint, not merely a presentation layer.

View prototype → Try the live demo ↗

LONGITUDINAL PRACTICE

Returning to the Void

Status: historical project archive

A long-running creative thread extending back to 2016. Its value to the research is longitudinal: it provides a longer trajectory through which founder-led creative practice and production decisions can be considered across changing circumstances.

Explore the project journey →

ORGANIZATIONAL EXPERIMENT

Training & Knowledge Transfer

Status: contributor pathway

A contribution pathway that maps prototype engineering, systems design, and technical art onto real project requirements. It provides a practical case for studying onboarding, shared vocabulary, role definition, and knowledge transfer in a small studio.

View training repository →

Research Method

A longitudinal practice-research design

01

Practice

Ongoing studio production

02

Archive

Repositories, documents, decisions

03

Reflection

Contemporaneous leadership log

04

Comparison

2–3 independent studios

05

Analysis

Thematic interpretation

Publication Paths

Two projects. Two concrete routes to a platform.

The Halloween target is an internal production milestone. Platform publication remains a separate process with its own technical, rights, account, review, moderation, certification, and business gates.

DUET · HALLOWEEN 2026

Release-worthy → Xbox / Epic

Finish the accessible game, build the evidence package, then choose the platform path: Xbox through ID@Xbox/Partner Center and the GDK/certification pipeline, or PC distribution through an Epic publishing workflow. Halloween proves the product; it does not equal platform approval.

BUILD → PLAYTEST → ACCESSIBILITY → RC → PLATFORM ONBOARDING → CERTIFICATION/REVIEW → RELEASE

REN RHAPSODY · HALLOWEEN 2026

Play submission-ready → Epic

Complete the UEFN island, clear the audio/attribution boundary, playtest, publish a private version, create the Creator Portal release, complete required metadata/IARC steps, and submit for moderation. A later PC/console game adaptation would require a separate platform plan.

UEFN BUILD → PRIVATE VERSION → CREATOR PORTAL → IARC/METADATA → MODERATION → PUBLISHED ISLAND

Employment Evidence

Every repository can become experience — at a different level.

The goal is not to claim that every repository is a shippable commercial game. The goal is to turn real work into documented evidence: what was built, what was tested, what changed, what was learned, and what another person could verify.

Repository / projectCurrent viable useExperience it demonstratesNext evidence artifact
Ren RhapsodyUEFN portfolio / published-island candidateLevel design, Verse, audio integration, playtesting, publishing workflow, rights awarenessPlayable island + code + test report
DUET: SoloAccessible game / hackathon-to-release candidateAccessibility engineering, web game development, AI integration, Cloud deployment, testingRelease candidate + accessibility case study
Veiled Dominion EngineGame-engine / systems portfolioC#/.NET architecture, rules systems, testing, game design, accessibility architectureVertical slice + automated tests
Duet Engine ArchitectureJunior-friendly browser systems labJavaScript, state machines, accessible interaction, debugging, documentationBefore/after issue + tested mechanic
Violet's RevengeBrowser horror prototype / supervised portfolio projectGameplay prototyping, QA, JavaScript, bot testing, contributor workflowMVP vertical slice + QA report
Paragon RebornPre-production / systems-design portfolioTechnical design, architecture boundaries, Unreal planning, research, documentationOne controllable-hero vertical slice
Break the GridPlayable tabletop / public-interest systems prototypeRules design, facilitation, accessibility, consent-aware UX, playtest analysisFacilitated playtest + change log
Made SickWeb/AT Protocol product prototypeOAuth, identity, consent architecture, verification, data provenance, product safetyAcceptance-test matrix + architecture case study
PIXIE HoldingsAI/MCP product prototypeNode.js, MCP, AI integration, APIs, data pipelines, secure secret handlingDeployed demo + API test suite
Knox Hill / Project NORJAKInteractive campaign / web-production portfolioCreative coding, responsive design, interactive storytelling, media integration, launch productionCampaign case study + performance receipts
TrainingTechnical-training / contributor pipelineCurriculum design, onboarding, accessibility planning, documentation, assessmentOne completed learning path + rubric
Awesome Open Source GamesOpen-source curation / research portfolioResearch, taxonomy, Git/GitHub contribution, editorial maintenanceCurated additions with sourcing notes

Turn unemployment time into a verifiable work history

For each project, keep a dated trail: issue → implementation → test → review → release/demo → reflection. That produces portfolio evidence for game design, QA, accessibility, frontend/backend development, technical art, product work, research, project coordination, and documentation without claiming employment where there was none.

A résumé can then describe the work accurately as independent project work, open-source contribution, portfolio development, or supervised training—using the repository history as supporting evidence.

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Evidence

Public practice archive

Research Integrity

Authorship & AI tools

The fiction, characters, and worldview behind Veiled Dominion and related projects are my own. I use AI assistance as a production and editorial tool for tasks such as documentation, debugging, organization, and restructuring material into working technical systems. The intellectual provenance of a particular artifact is documented where appropriate in the project's repository.

For project-specific disclosure, see the AI usage documentation in the flagship repository.

View AI_USAGE.md →

AI use · A worked example

From a Wall of Eyes to an Ethics Hearing

Follow Dominique’s image selection, earlier Wattpad fiction and music associations through to an AI-assisted PIXIE scene. The record separates creative direction, interpretation and generated additions.

See how I use AI →

Contact

Practice, research, collaboration.

Open to conversations about independent game production, practice research, accessibility, systems architecture, and organizational design.

questions@loptrlab.com ibloud.xyz ↗

© 2026 Dominique Devereaux · Loptr Lab