Inpatient Corridors · Experimental cooperative variant

Build a way out.
Leave together.

Two people, one shared device—or explore both turns yourself. Gather Support, build Care, and reach the exits before Pressure reaches 10.

How to play · start here
  1. Player 1 starts. Each player takes two actions, then passes the device.
  2. Tap an adjacent open square to move. Gather adds Support; each gather adds 1 Tension until Creative Space is built.
  3. Contribute 1 Support at a time to Care projects. Both players fund the same projects.
  4. After both turns, Pressure rises by 1 and barriers form. Spend Support to ease Pressure or clear adjacent barriers.
  5. Win together: complete four Care projects, including Housing and either Peer Support or Mobile Response; keep Pressure at 3 or less; get both pawns to either exit.

Rest reduces your pawn's Tension by 2. At the start of a turn with Tension 6, it resets to 4 and adds 1 Pressure. These are game counters, not measurements of either player.

Full prototype rules and design decisions · This is a new original scenario. It does not replace the chess-inspired variant or claim artist participation. No music or third-party game assets are included.

Round1
System Pressure3 / 10
PhaseClosed Grid

The corridor

Tap an adjacent open square to move. With a keyboard, use arrows to explore; Enter selects. The centre Void cannot be entered.

P1 / P2 = pawns · Exit = safe when Housing is built · Barrier = blocked · Void = unavailable. Pawns can share an open square.

Choose an action

Every successful action spends one of your two actions.

Choose a Care project below to contribute, or move on the board.

Shared Care projects

Player 1 starts with two actions and two Support.

Nothing is saved automatically. Saving stores only game state in this browser. No accounts, analytics, or game-data uploads.

What happened · recent game events

    Start a new game?

    This replaces the current session. A saved game stays on the device until you overwrite or delete it.