B1Boundary
Closed Door
Immediate responseContain any piece in your quadrant. Its controller gains 1 Tension.
Collective changeSpend 2 Support collectively. Remove one wall restriction this round; reduce System Pressure by 1.
Play instead of a normal action · Resolve one path · Discard
B2Boundary
No Safe Exit
Immediate responseMove one of your pieces to any empty square in your quadrant; gain 1 Tension.
Collective changeSpend 2 Support collectively. Mark one empty outer square as Safe for the game.
Play instead of a normal action · Resolve one path · Discard
B3Boundary
Forced Pace
Immediate responseTake a second Move action; then gain 2 Tension.
Collective changeSpend 1 Support. Every player may move one piece one square toward a Safe square.
Play instead of a normal action · Resolve one path · Discard
B4Boundary
Rule Without Appeal
Immediate responseCancel another player's non-card action; raise System Pressure by 1.
Collective changeYou and another player each spend 1 Support. Cancel one phase restriction for everyone this round.
Play instead of a normal action · Resolve one path · Discard
C1Connection
Check In
Immediate responseReduce another player's Tension by 1.
Collective changeSpend 1 Support. Reduce two consenting players' Tension by 1; lower System Pressure by 1.
Play instead of a normal action · Resolve one path · Discard
C2Connection
Peer Relay
Immediate responseGive one card to another player and draw one.
Collective changeTwo players each discard one card. Create 2 Support and divide it between them.
Play instead of a normal action · Resolve one path · Discard
C3Connection
Shared Pause
Immediate responseSkip movement and gain 1 Support; also gain 1 Tension.
Collective changeSpend 2 Support collectively. No Tension from Mask or an obstructed path this round.
Play instead of a normal action · Resolve one path · Discard
C4Connection
Accompaniment
Immediate responseMove beside another player's piece. Neither can be Contained until your next turn.
Collective changeSpend 1 Support. Move one consenting player's Ensnared piece to an adjacent legal square.
Play instead of a normal action · Resolve one path · Discard
R1Resource
Safe Room
Immediate responseProtect one square from an Outburst until your next turn.
Collective changeSpend 2 Support collectively. Remove one Trauma token and make that square Safe.
Play instead of a normal action · Resolve one path · Discard
R2Resource
Ride Home
Immediate responseMove your piece from the Void to the nearest legal outer square; gain 1 Tension.
Collective changeSpend 2 Support collectively. Move a consenting player's Ensnared piece to Safe; reduce Tension by 1.
Play instead of a normal action · Resolve one path · Discard
R3Resource
Flexible Fund
Immediate responseGain 2 Support; raise System Pressure by 1.
Collective changeReduce one locked Care card's collective cost by 1 for the rest of the game.
Play instead of a normal action · Resolve one path · Discard
R4Resource
Creative Outlet
Immediate responseRemove 2 of your Tension; put one hand card on the deck bottom.
Collective changeSpend 1 Support. This round, Mask creates 1 Support without creating Tension.
Play instead of a normal action · Resolve one path · Discard
V1Voice
Name the Rule
Immediate responseLook at the top three cards; keep one and return the others in any order.
Collective changeSpend 1 Support. Suspend one active rule that created Tension until the round ends.
Play instead of a normal action · Resolve one path · Discard
V2Voice
Refuse Safely
Immediate responseDecline a Contain, forced move, or card effect targeting you. Gain 1 Tension.
Collective changeYou and one supporter each spend 1 Support. Cancel it without either gaining Tension.
Play instead of a normal action · Resolve one path · Discard
V3Voice
Rewrite One Rule
Immediate responseConvert 1 of your Tension into 1 Support.
Collective changeSpend 3 Support collectively. Replace one phase rule with a table-agreed rule for the game.
Play instead of a normal action · Resolve one path · Discard
V4Voice
Public Record
Immediate responsePrevent 1 System Pressure increase and record its cause.
Collective changeContribute Support. For every 2 contributed, remove 1 System Pressure; add the cause to debrief.
Play instead of a normal action · Resolve one path · Discard