Break the Grid — Compact Card Deck

Sixteen neutral prototype cards. Choose one path when played: an immediate response or a collective change. Balance values are provisional. Cards are identified by code and category, not color alone.

· Read rules and accessibility notes
B1Boundary

Closed Door

Immediate responseContain any piece in your quadrant. Its controller gains 1 Tension.
Collective changeSpend 2 Support collectively. Remove one wall restriction this round; reduce System Pressure by 1.
Play instead of a normal action · Resolve one path · Discard
B2Boundary

No Safe Exit

Immediate responseMove one of your pieces to any empty square in your quadrant; gain 1 Tension.
Collective changeSpend 2 Support collectively. Mark one empty outer square as Safe for the game.
Play instead of a normal action · Resolve one path · Discard
B3Boundary

Forced Pace

Immediate responseTake a second Move action; then gain 2 Tension.
Collective changeSpend 1 Support. Every player may move one piece one square toward a Safe square.
Play instead of a normal action · Resolve one path · Discard
B4Boundary

Rule Without Appeal

Immediate responseCancel another player's non-card action; raise System Pressure by 1.
Collective changeYou and another player each spend 1 Support. Cancel one phase restriction for everyone this round.
Play instead of a normal action · Resolve one path · Discard
C1Connection

Check In

Immediate responseReduce another player's Tension by 1.
Collective changeSpend 1 Support. Reduce two consenting players' Tension by 1; lower System Pressure by 1.
Play instead of a normal action · Resolve one path · Discard
C2Connection

Peer Relay

Immediate responseGive one card to another player and draw one.
Collective changeTwo players each discard one card. Create 2 Support and divide it between them.
Play instead of a normal action · Resolve one path · Discard
C3Connection

Shared Pause

Immediate responseSkip movement and gain 1 Support; also gain 1 Tension.
Collective changeSpend 2 Support collectively. No Tension from Mask or an obstructed path this round.
Play instead of a normal action · Resolve one path · Discard
C4Connection

Accompaniment

Immediate responseMove beside another player's piece. Neither can be Contained until your next turn.
Collective changeSpend 1 Support. Move one consenting player's Ensnared piece to an adjacent legal square.
Play instead of a normal action · Resolve one path · Discard
R1Resource

Safe Room

Immediate responseProtect one square from an Outburst until your next turn.
Collective changeSpend 2 Support collectively. Remove one Trauma token and make that square Safe.
Play instead of a normal action · Resolve one path · Discard
R2Resource

Ride Home

Immediate responseMove your piece from the Void to the nearest legal outer square; gain 1 Tension.
Collective changeSpend 2 Support collectively. Move a consenting player's Ensnared piece to Safe; reduce Tension by 1.
Play instead of a normal action · Resolve one path · Discard
R3Resource

Flexible Fund

Immediate responseGain 2 Support; raise System Pressure by 1.
Collective changeReduce one locked Care card's collective cost by 1 for the rest of the game.
Play instead of a normal action · Resolve one path · Discard
R4Resource

Creative Outlet

Immediate responseRemove 2 of your Tension; put one hand card on the deck bottom.
Collective changeSpend 1 Support. This round, Mask creates 1 Support without creating Tension.
Play instead of a normal action · Resolve one path · Discard
V1Voice

Name the Rule

Immediate responseLook at the top three cards; keep one and return the others in any order.
Collective changeSpend 1 Support. Suspend one active rule that created Tension until the round ends.
Play instead of a normal action · Resolve one path · Discard
V2Voice

Refuse Safely

Immediate responseDecline a Contain, forced move, or card effect targeting you. Gain 1 Tension.
Collective changeYou and one supporter each spend 1 Support. Cancel it without either gaining Tension.
Play instead of a normal action · Resolve one path · Discard
V3Voice

Rewrite One Rule

Immediate responseConvert 1 of your Tension into 1 Support.
Collective changeSpend 3 Support collectively. Replace one phase rule with a table-agreed rule for the game.
Play instead of a normal action · Resolve one path · Discard
V4Voice

Public Record

Immediate responsePrevent 1 System Pressure increase and record its cause.
Collective changeContribute Support. For every 2 contributed, remove 1 System Pressure; add the cause to debrief.
Play instead of a normal action · Resolve one path · Discard